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/* * minecraft-json: processing Minecraft JSON data * Copyright (C) 2021 Xie Ruifeng * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <https://www.gnu.org/licenses/>. */ //! Custom advancements in data packs of a Minecraft world store the advancement //! data for that world as separate JSON files. //! //! ``` //! # use maplit::btreemap; //! # use minecraft_json::assert_equiv_pretty; //! # use minecraft_json::minecraft::data::advancement::{Advancement, Display, Icon, Frame, Criterion}; //! # use minecraft_json::minecraft::text::{TextComponent, TextComponentTags}; //! assert_equiv_pretty!(r#"{ //! "display": { //! "icon": { //! "item": "minecraft:red_bed" //! }, //! "title": { //! "translate": "advancements.adventure.sleep_in_bed.title" //! }, //! "description": { //! "translate": "advancements.adventure.sleep_in_bed.description" //! } //! }, //! "parent": "minecraft:adventure/root", //! "criteria": { //! "slept_in_bed": { //! "trigger": "minecraft:slept_in_bed", //! "conditions": {} //! } //! }, //! "requirements": [ //! [ //! "slept_in_bed" //! ] //! ] //! }"#, Advancement { //! parent: Some("minecraft:adventure/root".to_string()), //! display: Some(Box::new(Display { //! icon: Some(Icon { //! item: "minecraft:red_bed".to_string(), //! nbt: None, //! }), //! title: TextComponent::Translated { //! translate: "advancements.adventure.sleep_in_bed.title".to_string(), //! with: Vec::new(), //! properties: TextComponentTags::default(), //! }, //! description: TextComponent::Translated { //! translate: "advancements.adventure.sleep_in_bed.description".to_string(), //! with: Vec::new(), //! properties: TextComponentTags::default(), //! }, //! frame: Frame::default(), //! background: None, //! show_toast: true, //! announce_to_chat: true, //! hidden: false, //! })), //! criteria: btreemap!{ //! "slept_in_bed".to_string() => Criterion::SleptInBed { //! location: None, //! player: None, //! }, //! }, //! requirements: vec![vec!["slept_in_bed".to_string()]], //! rewards: None, //! }); //! ``` use std::collections::BTreeMap; use derivative::Derivative; use serde::{Serialize, Deserialize}; use crate::defaults; use crate::minecraft::text::TextComponent; use crate::minecraft::data::conditions::{Location, Item, PredicatesOrEntity, Entity}; /// An advancement JSON file. #[derive(Eq, PartialEq, Debug)] #[derive(Serialize, Deserialize)] pub struct Advancement { /// The optional display data. #[serde(default, skip_serializing_if = "Option::is_none")] pub display: Option<Box<Display>>, /// The optional parent advancement directory of this advancement. If this field is absent, /// this advancement is a root advancement. Circular references cause a loading failure. #[serde(default, skip_serializing_if = "Option::is_none")] pub parent: Option<String>, /// The required criteria that have to be met. /// /// - Key: A name given to the criterion (can be any string, must be unique). /// - Value: /// - `trigger`: The trigger and conditions for this advancement; specifies what the game /// should check for the advancement. /// - `conditions`: All the conditions that need to be met when the trigger gets activated. pub criteria: BTreeMap<String, Criterion>, /// An optional list of requirements (all the `<criteriaNames>`). If all criteria are required, /// this may be omitted. With multiple criteria: requirements contains a list of lists with /// criteria (all criteria need to be mentioned). If all of the lists each have any criteria /// met, the advancement is complete. (basically AND grouping of OR groups) #[serde(default, skip_serializing_if = "Vec::is_empty")] pub requirements: Vec<Vec<String>>, /// An optional object representing the rewards provided when this advancement is obtained. #[serde(default, skip_serializing_if = "Option::is_none")] pub rewards: Option<Rewards>, } /// Display data for an [`Advancement`]. #[derive(Eq, PartialEq, Debug)] #[derive(Serialize, Deserialize)] pub struct Display { /// The data for the icon. #[serde(default, skip_serializing_if = "Option::is_none")] pub icon: Option<Icon>, /// The title for this advancement. pub title: TextComponent, /// The optional type of frame for the icon. #[serde(default, skip_serializing_if = "defaults::is_default")] pub frame: Frame, /// The optional directory for the background to use in this advancement tab /// (used only for the root advancement). #[serde(default, skip_serializing_if = "Option::is_none")] pub background: Option<String>, /// The description of the advancement. pub description: TextComponent, /// Whether or not to show the toast pop up after completing this advancement. /// Defaults to `true`. #[serde(default = "defaults::r#true", skip_serializing_if = "defaults::is_true")] pub show_toast: bool, /// Whether or not to announce in the chat when this advancement has been completed. /// Defaults to `true`. #[serde(default = "defaults::r#true", skip_serializing_if = "defaults::is_true")] pub announce_to_chat: bool, /// Whether or not to hide this advancement and all its children from the advancement /// screen until this advancement have been completed. Has no effect on root advancements /// themselves, but still affects all their children. Defaults to `false`. #[serde(default, skip_serializing_if = "defaults::is_false")] pub hidden: bool, } /// An item (with NBT data) as icon. #[derive(Eq, PartialEq, Debug)] #[derive(Serialize, Deserialize)] pub struct Icon { /// The item id. pub item: String, /// The nbt data of the item. #[serde(default, skip_serializing_if = "Option::is_none")] pub nbt: Option<String>, } /// Type of frame for the icon. #[derive(Eq, PartialEq, Debug)] #[derive(Derivative, Serialize, Deserialize)] #[derivative(Default)] #[serde(rename_all = "snake_case")] pub enum Frame { /// A tile with a more fancy spiked border as it is used for the kill all mobs advancement. Challenge, /// A tile with a rounded border as it is used for the full beacon advancement. Goal, /// A normal tile (default). #[derivative(Default)] Task, } /// Strongly-typed `trigger` and `conditions` for a criterion. /// /// TODO: add all triggers here. #[derive(Eq, PartialEq, Debug)] #[derive(Derivative, Serialize, Deserialize)] #[serde(tag = "trigger", content = "conditions")] #[non_exhaustive] pub enum Criterion { /// Triggers when the player breaks a bee nest or beehive. /// /// ``` /// # use minecraft_json::assert_equiv_pretty; /// # use minecraft_json::minecraft::data::conditions::Item; /// # use minecraft_json::minecraft::data::advancement::Criterion; /// assert_equiv_pretty!(r#"{ /// "trigger": "minecraft:bee_nest_destroyed", /// "conditions": { /// "block": "minecraft:beehive", /// "item": { /// "items": [ /// "minecraft:wooden_axe" /// ] /// }, /// "num_bees_inside": 3 /// } /// }"#, Criterion::BeeNestDestroyed { /// block: Some("minecraft:beehive".to_string()), /// item: Some(Box::new(Item { /// items: vec!["minecraft:wooden_axe".to_string()], /// ..Item::default() /// })), /// num_bees_inside: Some(3), /// player: None, /// }); /// ``` #[serde(rename = "minecraft:bee_nest_destroyed")] BeeNestDestroyed { /// The block that was destroyed. Accepts block IDs. #[serde(default, skip_serializing_if = "Option::is_none")] block: Option<String>, /// The item used to break the block. See also [`Item`]. #[serde(default, skip_serializing_if = "Option::is_none")] item: Option<Box<Item>>, /// The number of bees that were inside the bee nest/beehive before it was broken. #[serde(default, skip_serializing_if = "Option::is_none")] num_bees_inside: Option<isize>, /// The player that would get the advancement. May also be a list of predicates that must /// pass in order for the trigger to activate. #[serde(default, skip_serializing_if = "Option::is_none")] player: Option<PredicatesOrEntity>, }, /// Triggers after the player breeds 2 animals. /// /// ``` /// # use maplit::btreemap; /// # use minecraft_json::assert_equiv_pretty_protected; /// # use minecraft_json::minecraft::data::conditions::{Item, Entity, Location, Effect}; /// # use minecraft_json::minecraft::data::advancement::Criterion; /// # use minecraft_json::minecraft::common::{Ranged, Either}; /// assert_equiv_pretty_protected!(r#"{ /// "trigger": "minecraft:bred_animals", /// "conditions": { /// "child": { /// "type": "minecraft:mule" /// }, /// "parent": { /// "location": { /// "biome": "minecraft:beach" /// } /// }, /// "partner": { /// "effects": { /// "minecraft:speed": { /// "amplifier": { /// "min": 2 /// } /// } /// } /// } /// } /// }"#, Criterion::BredAnimals { /// child: Some(Either::Right(Box::new(Entity { /// r#type: Some("minecraft:mule".to_string()), /// ..Entity::default() /// }))), /// parent: Some(Either::Right(Box::new(Entity { /// location: Some(Box::new(Location { /// biome: Some("minecraft:beach".to_string()), /// ..Location::default() /// })), /// ..Entity::default() /// }))), /// partner: Some(Either::Right(Box::new(Entity { /// effects: btreemap! { /// "minecraft:speed".to_string() => Effect { /// amplifier: Some(Ranged::Range { /// min: Some(2), /// max: None, /// }), /// ..Effect::default() /// }, /// }, /// ..Entity::default() /// }))), /// player: None, /// }); /// ``` #[serde(rename = "minecraft:bred_animals")] BredAnimals { /// The child that results from the breeding. May also be a list of predicates that must /// pass in order for the trigger to activate. #[serde(default, skip_serializing_if = "Option::is_none")] child: Option<PredicatesOrEntity>, /// The parent. May also be a list of predicates that must pass in order for the trigger /// to activate. #[serde(default, skip_serializing_if = "Option::is_none")] parent: Option<PredicatesOrEntity>, /// The partner. (The entity the parent was bred with) May also be a list of predicates /// that must pass in order for the trigger to activate. #[serde(default, skip_serializing_if = "Option::is_none")] partner: Option<PredicatesOrEntity>, /// The player that would get the advancement. May also be a list of predicates that must /// pass in order for the trigger to activate. #[serde(default, skip_serializing_if = "Option::is_none")] player: Option<PredicatesOrEntity>, }, /// Triggers after the player takes any item out of a brewing stand. /// /// ``` /// # use minecraft_json::assert_equiv_pretty; /// # use minecraft_json::minecraft::data::advancement::Criterion; /// assert_equiv_pretty!(r#"{ /// "trigger": "minecraft:brewed_potion", /// "conditions": { /// "potion": "minecraft:strong_swiftness" /// } /// }"#, Criterion::BrewedPotion { /// potion: Some("minecraft:strong_swiftness".to_string()), /// player: None, /// }); /// ``` #[serde(rename = "minecraft:brewed_potion")] BrewedPotion { /// A brewed potion ID. #[serde(default, skip_serializing_if = "Option::is_none")] potion: Option<String>, /// The player that would get the advancement. May also be a list of predicates that must /// pass in order for the trigger to activate. #[serde(default, skip_serializing_if = "Option::is_none")] player: Option<PredicatesOrEntity>, }, /// Triggers after the player travels between two dimensions. /// /// ``` /// # use minecraft_json::assert_equiv_pretty; /// # use minecraft_json::minecraft::data::advancement::Criterion; /// assert_equiv_pretty!(r#"{ /// "trigger": "minecraft:changed_dimension", /// "conditions": { /// "from": "minecraft:the_end", /// "to": "minecraft:overworld" /// } /// }"#, Criterion::ChangedDimension { /// from: Some("minecraft:the_end".to_string()), /// to: Some("minecraft:overworld".to_string()), /// player: None, /// }); /// ``` #[serde(rename = "minecraft:changed_dimension")] ChangedDimension { /// The dimension the entity traveled from. Accepts these 3 values. #[serde(default, skip_serializing_if = "Option::is_none")] from: Option<String>, /// The dimension the entity traveled to. Same accepted values as above. #[serde(default, skip_serializing_if = "Option::is_none")] to: Option<String>, /// The player that would get the advancement. May also be a list of predicates that must /// pass in order for the trigger to activate. #[serde(default, skip_serializing_if = "Option::is_none")] player: Option<PredicatesOrEntity>, }, /// Triggers after the player successfully uses the Channeling enchantment on an entity. /// /// ``` /// # use minecraft_json::assert_equiv_pretty; /// # use minecraft_json::minecraft::data::advancement::Criterion; /// use minecraft_json::minecraft::data::conditions::Entity; /// assert_equiv_pretty!(r#"{ /// "trigger": "minecraft:channeled_lightning", /// "conditions": { /// "victims": [ /// { /// "nbt": "{SkeletonTrap: true}", /// "type": "minecraft:skeleton_horse" /// } /// ] /// } /// }"#, Criterion::ChanneledLightning { /// victims: vec![Entity { /// r#type: Some("minecraft:skeleton_horse".to_string()), /// nbt: Some("{SkeletonTrap: true}".to_string()), /// ..Entity::default() /// }], /// player: None, /// }); /// ``` #[serde(rename = "minecraft:channeled_lightning")] ChanneledLightning { /// The victims hit by the lightning summoned by the Channeling enchantment. All entities /// in this list must be hit. Each entry may also be a list of predicates that must pass /// in order for the trigger to activate. The checks are applied to the victim hit by the /// enchanted trident. #[serde(default, skip_serializing_if = "Vec::is_empty")] victims: Vec<Entity>, /// The player that would get the advancement. May also be a list of predicates that must /// pass in order for the trigger to activate. #[serde(default, skip_serializing_if = "Option::is_none")] player: Option<PredicatesOrEntity>, }, /// Triggers when the player enters a bed. /// /// ``` /// # use minecraft_json::assert_equiv_pretty_protected; /// # use minecraft_json::minecraft::data::conditions::{Item, Location}; /// # use minecraft_json::minecraft::data::advancement::Criterion; /// # use minecraft_json::minecraft::common::{Vector3d, Ranged}; /// assert_equiv_pretty_protected!(r#"{ /// "trigger": "minecraft:slept_in_bed", /// "conditions": { /// "location": { /// "biome": "minecraft:desert", /// "feature": "village", /// "position": { /// "y": { /// "min": 50, /// "max": 100 /// } /// } /// } /// } /// }"#, Criterion::SleptInBed { /// location: Some(Box::new(Location { /// biome: Some("minecraft:desert".to_string()), /// feature: Some("village".to_string()), /// position: Some(Box::new(Vector3d { /// y: Some(Ranged::Range { /// min: Some(50), /// max: Some(100), /// }), /// ..Vector3d::default() /// })), /// ..Location::default() /// })), /// player: None, /// }); /// ``` #[serde(rename = "minecraft:slept_in_bed")] SleptInBed { /// The location of the player. #[serde(default, skip_serializing_if = "Option::is_none")] location: Option<Box<Location>>, /// The player that would get the advancement. May also be a list of predicates that /// must pass in order for the trigger to activate. #[serde(default, skip_serializing_if = "Option::is_none")] player: Option<PredicatesOrEntity>, }, } /// An object representing the rewards provided when an [`Advancement`] is obtained. #[derive(Eq, PartialEq, Debug, Default)] #[derive(Derivative, Serialize, Deserialize)] pub struct Rewards { /// A list of recipes to unlock. /// /// Item: A namespaced ID for a recipe. #[serde(default, skip_serializing_if = "Vec::is_empty")] pub recipes: Vec<String>, /// A list of loot tables to give to the player. /// /// Item: A namespaced ID for a loot table. #[serde(default, skip_serializing_if = "Vec::is_empty")] pub loot: Vec<String>, /// An amount of experience. #[serde(default, skip_serializing_if = "defaults::is_default")] pub experience: isize, /// A function to run. Function tags are not allowed. #[serde(default, skip_serializing_if = "Option::is_none")] pub function: Option<String>, }