1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
use std::collections::BTreeMap;
use serde::{Serialize, Deserialize};
use crate::minecraft::common::{Ranged, Vector3d, PlainValue, Either};
#[derive(Eq, PartialEq, Debug, Default)]
#[derive(Serialize, Deserialize)]
pub struct Location {
#[serde(default, skip_serializing_if = "Option::is_none")]
pub biome: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub block: Option<Box<Block>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub dimension: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub feature: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub fluid: Option<Box<Fluid>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub light: Option<Ranged<isize>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub position: Option<Box<Vector3d<Ranged<isize>>>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub smokey: Option<bool>,
}
#[derive(Eq, PartialEq, Debug, Default)]
#[derive(Serialize, Deserialize)]
pub struct Block {
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub blocks: Vec<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub tag: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub nbt: Option<String>,
#[serde(default, skip_serializing_if = "BTreeMap::is_empty")]
pub state: BTreeMap<String, PlainValue>,
}
#[derive(Eq, PartialEq, Debug, Default)]
#[derive(Serialize, Deserialize)]
pub struct Fluid {
#[serde(default, skip_serializing_if = "Option::is_none")]
pub fluid: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub tag: Option<String>,
#[serde(default, skip_serializing_if = "BTreeMap::is_empty")]
pub state: BTreeMap<String, PlainValue>,
}
#[derive(Eq, PartialEq, Debug, Default)]
#[derive(Serialize, Deserialize)]
pub struct Entity {
#[serde(default, skip_serializing_if = "Option::is_none")]
pub distance: Option<Box<Distance>>,
#[serde(default, skip_serializing_if = "BTreeMap::is_empty")]
pub effects: BTreeMap<String, Effect>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub equipment: Option<Equipment>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub flags: Option<EntityFlags>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub lightning_bolt: Option<Box<LightningBolt>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub location: Option<Box<Location>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub nbt: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub passenger: Option<Box<Entity>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub player: Option<Box<Player>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub stepping_on: Option<Box<Location>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub team: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub r#type: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub targeted_entity: Option<Box<Entity>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub vehicle: Option<Box<Entity>>,
}
pub type PredicatesOrEntity = Either<Vec<String>, Box<Entity>>;
#[derive(Eq, PartialEq, Debug, Default)]
#[derive(Serialize, Deserialize)]
#[allow(missing_docs)]
pub struct Distance {
#[serde(default, skip_serializing_if = "Option::is_none")]
pub absolute: Option<Ranged<isize>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub horizontal: Option<Ranged<isize>>,
#[serde(flatten)]
pub components: Vector3d<Ranged<isize>>,
}
#[derive(Eq, PartialEq, Debug, Default)]
#[derive(Serialize, Deserialize)]
pub struct Effect {
#[serde(default, skip_serializing_if = "Option::is_none")]
pub ambient: Option<bool>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub amplifier: Option<Ranged<isize>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub duration: Option<Ranged<isize>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub visible: Option<bool>,
}
#[derive(Eq, PartialEq, Debug, Default)]
#[derive(Serialize, Deserialize)]
#[allow(missing_docs)]
pub struct Equipment {
#[serde(default, skip_serializing_if = "Option::is_none")]
pub mainhand: Option<Box<Item>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub offhand: Option<Box<Item>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub head: Option<Box<Item>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub chest: Option<Box<Item>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub legs: Option<Box<Item>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub feet: Option<Box<Item>>,
}
#[derive(Eq, PartialEq, Debug, Default)]
#[derive(Serialize, Deserialize)]
pub struct Item {
#[serde(default, skip_serializing_if = "Option::is_none")]
pub count: Option<Ranged<isize>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub durability: Option<Ranged<isize>>,
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub enchantments: Vec<Enchantment>,
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub stored_enchantments: Vec<Enchantment>,
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub items: Vec<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub nbt: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub potion: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub tag: Option<String>,
}
#[derive(Eq, PartialEq, Debug, Default)]
#[derive(Serialize, Deserialize)]
pub struct Enchantment {
#[serde(default, skip_serializing_if = "Option::is_none")]
pub enchantment: Option<String>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub levels: Option<Ranged<isize>>,
}
#[derive(Eq, PartialEq, Debug, Default)]
#[derive(Serialize, Deserialize)]
pub struct EntityFlags {
#[serde(default, skip_serializing_if = "Option::is_none")]
pub is_on_fire: Option<bool>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub is_sneaking: Option<bool>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub is_sprinting: Option<bool>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub is_swimming: Option<bool>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub is_baby: Option<bool>,
}
#[derive(Eq, PartialEq, Debug, Default)]
#[derive(Serialize, Deserialize)]
pub struct LightningBolt {
#[serde(default, skip_serializing_if = "Option::is_none")]
pub blocks_set_on_fire: Option<isize>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub entity_struck: Option<Box<Entity>>,
#[serde(flatten)]
pub lightning_entity: Entity,
}
#[derive(Eq, PartialEq, Debug, Default)]
#[derive(Serialize, Deserialize)]
pub struct Player {
#[serde(default, skip_serializing_if = "Option::is_none")]
pub looking_at: Option<Box<Entity>>,
#[serde(default, skip_serializing_if = "BTreeMap::is_empty")]
pub advancements: BTreeMap<String, AdvancementStatus>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub gamemode: Option<GameMode>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub level: Option<Ranged<isize>>,
#[serde(default, skip_serializing_if = "BTreeMap::is_empty")]
pub recipes: BTreeMap<String, bool>,
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub stats: Vec<Statistic>,
}
#[derive(Eq, PartialEq, Debug)]
#[derive(Serialize, Deserialize)]
#[serde(untagged)]
pub enum AdvancementStatus {
Advancement(bool),
Criteria(BTreeMap<String, bool>),
}
#[derive(Eq, PartialEq, Debug)]
#[derive(Serialize, Deserialize)]
#[allow(missing_docs)]
pub enum GameMode {
Survival,
Adventure,
Creative,
Spectator,
}
#[derive(Eq, PartialEq, Debug)]
#[derive(Serialize, Deserialize)]
pub struct Statistic {
pub r#type: String,
pub stat: String,
pub value: Ranged<isize>,
}
#[derive(Eq, PartialEq, Debug, Default)]
#[derive(Serialize, Deserialize)]
pub struct DamageSource {
#[serde(default, skip_serializing_if = "Option::is_none")]
pub bypasses_armor: Option<bool>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub bypasses_invulnerability: Option<bool>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub bypasses_magic: Option<bool>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub direct_entity: Option<Box<Entity>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub is_explosion: Option<bool>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub is_fire: Option<bool>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub is_magic: Option<bool>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub is_projectile: Option<bool>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub is_lightning: Option<bool>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub source_entity: Option<Box<Entity>>,
}